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Commit e3ec5ee3 authored by Bernhard Kerbl's avatar Bernhard Kerbl
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......@@ -186,7 +186,7 @@ Once you have a point, cast a shadow ray and compute the contribution, if any ($
If there are multiple lights, make sure to compensate for the fact that you chose a particular one!
Add a boolean property to allow switching between hemisphere sampling and surface sampling.
\section{Simple Path Tracing (15 Points)}
\section{Simple Path Tracing (8 Points + 22 Bonus)}
\subsection{Implement the recursive path tracing algorithm (8 points)}
Create a new integrator and call it \texttt{path\_tracer\_recursive}(\texttt{.cpp}).
Start with a copy of the direct lighting integrator.
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