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E193-02 Rendering Course
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e3ec5ee3
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e3ec5ee3
authored
3 years ago
by
Bernhard Kerbl
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@@ -186,7 +186,7 @@ Once you have a point, cast a shadow ray and compute the contribution, if any ($
If there are multiple lights, make sure to compensate for the fact that you chose a particular one!
Add a boolean property to allow switching between hemisphere sampling and surface sampling.
\section
{
Simple Path Tracing (
15
Points)
}
\section
{
Simple Path Tracing (
8
Points
+ 22 Bonus
)
}
\subsection
{
Implement the recursive path tracing algorithm (8 points)
}
Create a new integrator and call it
\texttt
{
path
\_
tracer
\_
recursive
}
(
\texttt
{
.cpp
}
).
Start with a copy of the direct lighting integrator.
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