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Commit 7dc51cec authored by Hamed Jafari's avatar Hamed Jafari
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updates for assignment 2

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...@@ -7,13 +7,13 @@ ...@@ -7,13 +7,13 @@
\newcommand{\OpenGL}{OpenGL\xspace} \newcommand{\OpenGL}{OpenGL\xspace}
\title{Assignment 3: BVH Building \& Traversal} \title{Assignment 2: BVH Building \& Traversal}
\deadline{2020-04-08 23:59} \deadline{2021-05-02 23:59}
\teaser{ \teaser{
\hspace*{\fill} \hspace*{\fill}
\includegraphics[trim={1cm 1cm 1cm 1cm},clip,width=0.42\linewidth]{figures/CAPTURE.png} \includegraphics[trim={1cm 1cm 1cm 1cm},clip,width=0.42\linewidth]{figures/cbox_ajax_bunny_intersections.png}
\hfill \hfill
\includegraphics[trim={1cm 1cm 1cm 1cm},clip,width=0.42\linewidth]{figures/CAPTURE2.png} \includegraphics[trim={1cm 1cm 1cm 1cm},clip,width=0.42\linewidth]{figures/pt_ajax_bunny_2048.png}
\hspace*{\fill} \hspace*{\fill}
\label{fig:figintro} \label{fig:figintro}
} }
...@@ -24,7 +24,7 @@ ...@@ -24,7 +24,7 @@
\maketitle \maketitle
\todo{use the normal integrator for debugging. that is the fastest one and you see whether the normals are pointing into the right direction (?)} %\todo{use the normal integrator for debugging. that is the fastest one and you see whether the normals are pointing into the right direction (?)}
In this task, you will implement a spatial acceleration structure inside the Nori rendering framework. In this task, you will implement a spatial acceleration structure inside the Nori rendering framework.
This will speed up rendering, which is crucial for complex scenes with a lot of geometry. This will speed up rendering, which is crucial for complex scenes with a lot of geometry.
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assignments_2021/assignment2_bvh/figures/cbox_ajax_bunny_intersections.png

65.8 KiB

assignments_2021/assignment2_bvh/figures/pt_ajax_bunny_2048.png

632 KiB

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